The DRON project for the short film #codigohumano took me approximately 14 hours, which I summarize here in 5 minutes. The planning was inspired by beetles, and some of their mechanical systems, maintaining the style of the short.
The LowPoly modeling in #blender intends to be able to use the model also for videogames and keep the style of simple geometries. The texturing of this version (there will be others in Hand Painted that correspond to the aesthetics of the short). was made in #substancepainter.
The animations and physics setup for video games were done in #iclone 8, achieving a set of 14-clip performs. Video tracking and texture protection in geometry was also advanced in Blender, try this outside the initial project, but the great learning of this process,
because Blender provides all the necessary tools for the integration of camera scenes and 3d objects.